Mid-Senior Level. 12 month fixed term contract. We're looking for a Technical Animator to sit at the intersection of art and engineering. You'll own and evolve our animation pipeline, build tools that empower the animation team, and ensure characters feel responsive and alive in engine. Python scripting is a core requirement for future pipeline development. Responsibilities Build and maintain the animation pipeline from DCC tools (Maya/Blender) into engine Write and maintain Python scripts and tools to streamline animator workflows Implement and debug animation state machines, blend trees in engine Set up and support character rigs for gameplay and cinematic use Collaborate with designers, artists, and engineers to help define technical standards Document animation systems, pipelines, and toolsets Qualifications Professional technical animation experience in games Python - mandatory (Maya scripting, pipeline tools, editor extensions) Strong understanding of skeletal animation, IK/FK, and blend trees Experience in Unreal Engine (Animation BP, Control Rig) or Unity (Animator Controller) Solid grasp of real-time constraints: bone budgets, LODs, compression Desirable Additional languages: C++, C#, MEL Motion capture pipeline experience Procedural animation: IK solvers, ragdoll, physics-driven motion Version control: Perforce or Git AAA or AA shipped credit in a technical animation role Benefits 25 days holiday + bank holidays (pro rata) Christmas shutdown Flexible working hours x 4 Half-day Fridays (during the summer months) A day off on your birthday Employee Assistance Programme (EAP) Anti-Crunch ethos Referral Bonus Scheme Bike2Work Scheme Social Events
Apr 18, 2026
Full time
Mid-Senior Level. 12 month fixed term contract. We're looking for a Technical Animator to sit at the intersection of art and engineering. You'll own and evolve our animation pipeline, build tools that empower the animation team, and ensure characters feel responsive and alive in engine. Python scripting is a core requirement for future pipeline development. Responsibilities Build and maintain the animation pipeline from DCC tools (Maya/Blender) into engine Write and maintain Python scripts and tools to streamline animator workflows Implement and debug animation state machines, blend trees in engine Set up and support character rigs for gameplay and cinematic use Collaborate with designers, artists, and engineers to help define technical standards Document animation systems, pipelines, and toolsets Qualifications Professional technical animation experience in games Python - mandatory (Maya scripting, pipeline tools, editor extensions) Strong understanding of skeletal animation, IK/FK, and blend trees Experience in Unreal Engine (Animation BP, Control Rig) or Unity (Animator Controller) Solid grasp of real-time constraints: bone budgets, LODs, compression Desirable Additional languages: C++, C#, MEL Motion capture pipeline experience Procedural animation: IK solvers, ragdoll, physics-driven motion Version control: Perforce or Git AAA or AA shipped credit in a technical animation role Benefits 25 days holiday + bank holidays (pro rata) Christmas shutdown Flexible working hours x 4 Half-day Fridays (during the summer months) A day off on your birthday Employee Assistance Programme (EAP) Anti-Crunch ethos Referral Bonus Scheme Bike2Work Scheme Social Events
A leading game development studio in Liverpool is seeking a Technical Animator for a 12-month fixed term contract. The role involves owning and evolving the animation pipeline, building tools, and ensuring characters feel responsive in engine. Essential qualifications include professional experience in animation, strong Python scripting skills, and familiarity with Unreal Engine or Unity. The position offers flexible working hours and various benefits including 25 days holiday, a Christmas shutdown, and a referral bonus scheme.
Apr 18, 2026
Full time
A leading game development studio in Liverpool is seeking a Technical Animator for a 12-month fixed term contract. The role involves owning and evolving the animation pipeline, building tools, and ensuring characters feel responsive in engine. Essential qualifications include professional experience in animation, strong Python scripting skills, and familiarity with Unreal Engine or Unity. The position offers flexible working hours and various benefits including 25 days holiday, a Christmas shutdown, and a referral bonus scheme.